
This works fine but the issue I'm having is that the UI being so scaled down is causing a horrible strain on my eyes when using for example tooltips, the Character Panel and the Achievement panel. I'm running at 2560x1440 and the default UI scale does not support anything below 0.64, therefore I had to write a small addon that sets the UI to a scale of 0.533. Hi, I have a problem with Elvui after I reinstalled my wow. Alas I've run into some annoying issues whilst trying to achieve this.
ELVUI PIXEL PERFECT HOW TO
While writing such an addon is a trivial task, you can also download one if you can't be arsed to figure out how to write it yourself.I've just started my subscription again and with this a natural step for me is customising my UI - I've always had a thing for the pixel perfect UI and so I've set out to try and create such a interface. Since this setting is not saved, you'll have to use an addon that rescales the UI every time the game loads (ie. Where UIScale is the decimal number you got out of the equation above. For screen resolutions above 1920x1200, you will have to use

Note that the above only works for screen resolutions up to 1200 vertical pixels (0.64 UI scale), as the setting won't go lower than 0.64. įor instance, if you play with a 1920x1080 resolution, the correct UI scale would be 768/1080 = 0.7111., and you would set that by typing /run SetCVar("UIScale", 0.7111111111) in the chat. You can find out the correct UI scale from UIScale = 768 / verticalResolution, and set it with the command /console UIScale. UI ElvUI Pixel Perfect Issue With even-numbers of spacing my buttons looks good, but with ODD-numbers buttons lose 1px overlay from left side when pressed or on CD (pic.1) I tried to move panels and change UIScale. To rectify this behaviour, you should set your UI scale so that your screen height matches with the UI coordinates. occasionally appear to be two pixels wide) depending on the frame's position and size. For instance, a one pixel wide border on a frame may have a varying width (ie. Given that these higher resolutions show more detail, your textures will appear successively worse.Īs a result of how WoW handles UI coordinates, having an improperly set UI scale may result in various glitches with interface addons. I wanted to see how they stacked when it comes to things like bar colors and interrupt not.
ELVUI PIXEL PERFECT PLUS
In each case after 768y, unless the UI Scale is enabled, your texture will be overblown past its intended size. I tested 5 popular Plater nameplate profiles for Mythic plus (M+).When UI Scale is turned off, the Scale Off Multiplier changes gradually and is not initially a constant.At 768y we see pixel-per-pixel accurate representation of our texture, and again at 1200y if at 0.64 scale. Another new Controlnet feature just added today, 'Pixel Perfect' - Sets the Annotator to best match input/output - Prevents displacement/Odd generations.Observe the following (all results are with the same 256x256 texture): Increasing the resolution, so does our multiplier ( = multiplier). i have tried basically all the different border types, changed the bars for the inset, edge size etc. i would like to apply the thin black border to my unit frames. i use shadowed unit frames for unit frames. If the actual y-res matches the WoW y-res (e.g., 1024x768 = 768) then the texture appears as 256px (768/768 = 1*256 = 256). basically, all i want is a consistent look for my ui. To demonstrate, assume an onscreen texture is 256x256 pixels.

Disabling the checkbox allows the game chooses a default scale that between 0.64 and 1.00 for Retail, or between 0.90 and 1.00 for Classic. UI Scale is an option in the Main Menu, within "Video Options" under "Resolution", to adjust the UI scaling applied to most widgets in the user interface.Ī checkbox enables the feature, and a slider sets the custom value starting from a minimum range of 0.64.ġ.0 causes most widgets to scale as if the screen were 768 units tall.
